 calculate
the component of a vector along a specified axis, resolve a vector into
mutally perpendicular components
 add multiple vectors to find
the resultant vector
subtract displacement vectors to calculate relative
position
 analyse the motion of a projectile:
given initial velocity, find the range, time of flight, maximum height, and
final velocity.
solve problems involving relative motion or frames
of reference (like river crossing or airplanes with cross winds)
 draw free body diagrams
use Newton's law of universal gravitaion to predict
motion of planets and satellites
solve problems involving inclined planes, with and
without friction
determine how much force is needed to overcome static
friction in various circumstances
analyse situations of static equilibrium, where the
net force is zero
define torque,
find the centre of gravity for combinations
of simple shapes
solve statics problems involving torque
solve problems involving ideal pulleys
solve problems involving two bodies joined by an ideal
string
solve problems uniform circular motion in both horizontal
and vertical planes
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