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Symbols:
These
are programs that need to be handed in, but are not marked or are just marked
for completion (e.g. 5/5 for doing the work).
These are bigger programs/assignments that must be handed in to be marked and are marked more carefully.
These are more difficult programs for
enrichment. They only need to be done if you want more than 90% in the course.
Assignments that are on Brightspace.
March 2023 |
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M | T | W | Th | F |
1 work period (graphics) |
2 Teacher away. work period |
3 Start for loops |
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6 Graphics Drawing due Drawing Marksheet For Loops |
7 QUIZ Pixel Graphics (for fun) |
8 Careers assignment |
9 Work period |
10 Modulus is more useful than you think |
13 March Break |
14 March Break |
15 March Break |
16 March Break |
17 March Break |
20 more for loops, graphics, start learning methods |
21 teacher sick HSA2 graphics notes. Step 2a, 2b. "Fading.java" |
22 teacher sick Guess A Number |
23 teacher sick If you get it finished, work on the Bounce1.java program (after Fading.java) |
24 teacher sick |
27 while loops, break, continue |
28 start methods |
29 methods |
30
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31 Unit 1 test |