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Symbols:
  
 These
  are programs that need to be handed in, but are not marked or are just marked
  for completion (e.g. 5/5 for doing the work).
These are bigger programs/assignments that must be handed in to be marked and are marked more carefully.
These are more difficult programs for ...
  
Fun extra things to investigate
  
  
 February 2022 | 
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|---|---|---|---|---|
| M | T | W | Th | F | 
| 1 | 2 | 3 | 4 | |
| 7 Welcome and Intro  | 
8 Print, Scanner  | 
9 Read the rest of the notes in unit 1. comments, escape codes  \(")/
  ==
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_/  \_
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10 variables, data types Scanner notes ** Hand this in (just for practice with the new system).  | 
11  ?  | 
| 14 IF (strings and numbers) program in Brightspace  | 
15 Begin graphics!  | 
16 Work period If you're done, then goto the course notes, unit 4, Step 2, and follow the Fading.java PDF (Type in the program)  | 
17 Snow? Day While loops Guess a number program  | 
18 Quiz on basic Java (Quiz 1A) Calculator program: show switch statment, show differences between int and double math  | 
| 21 Family Day  | 
22 return quizzes ★ Begin animation Extra: learn printf  | 
23 finish animation Quiz 1B  | 
24 For Loops  | 
25 Quiz 1C ♥ Mathematical Art ★  | 
| 28 Ball objects, two balls bouncing, collisions  | 
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