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Symbols:
These
are programs that need to be handed in, but are not marked or are just marked
for completion (e.g. 5/5 for doing the work).
These are bigger programs/assignments that must be handed in to be marked and are marked more carefully.
These are more difficult programs for ...
Fun extra things to investigate
February 2022 |
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M | T | W | Th | F |
1 | 2 | 3 | 4 | |
7 Welcome and Intro |
8 Print, Scanner |
9 Read the rest of the notes in unit 1. comments, escape codes \(")/ == || /\ _/ \_ |
10 variables, data types Scanner notes ** Hand this in (just for practice with the new system). |
11 ? |
14 IF (strings and numbers) program in Brightspace |
15 Begin graphics! |
16 Work period If you're done, then goto the course notes, unit 4, Step 2, and follow the Fading.java PDF (Type in the program) |
17 Snow? Day While loops Guess a number program |
18 Quiz on basic Java (Quiz 1A) Calculator program: show switch statment, show differences between int and double math |
21 Family Day |
22 return quizzes ★ Begin animation Extra: learn printf |
23 finish animation Quiz 1B |
24 For Loops |
25 Quiz 1C ♥ Mathematical Art ★ |
28 Ball objects, two balls bouncing, collisions |